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The wild at heart spritelings
The wild at heart spritelings













Go back through the log tunnel, get Wake and your Spritelings and use them to move this piece for the flute and they will take it back to Aatto. Once up there, high power the Spritelings to you then toss them over the low part of the fence onto the switch to lower the gate. With Kirby, go back down to the brown crud and walk up through it until you spot the log tunnel to squeeze through (it can be seen where we just defeated those enemies, which may help you locate it). On the right, across the valley, is an island - you will need to toss 5 Spritelings over. Activate the windmill to lower the gate, then defeat these enemies. Go back to the right and up to where the windmill was fixed. Once we fix his flute, we will have the Lunalings to follow us around (you can see them scattered asleep around him). Toss 4 Spritelings onto the windmill piece to have them fix it. Once awake, go up and to the left around the water.

the wild at heart spritelings

Follow your Emberlings and reclaim them then sleep and save at camp. This is one of many pieces needed to open the cave which contains the last artifact. Once completed, go to the right, defeat the Blazeblops then use Emberlings to move the piece of rock. The other pile of sticks is just to the left. Go to the left, burn the dry brambles and send some Spritelings up with the bubbles to start the bridge. Hop down and activate the wood switch to open the gate. Use the Shiverlings to destroy the frosted buds on the left, then squeeze through the log tunnel with Kirby. From the warp point, head up and go up the ramp.















The wild at heart spritelings